If you take the weapon mods that say they add to critical hit damage (improved crit damage), you get a 2x multiplier added on top of the base of 1. So you could get 2 x 3.25 without gunslinger and deal 7.75x the weapon's base damage, or 10.25x damage with gunslinger/commando factored into the equation. A critical hit has a sparkle effect, and sometimes does more damage than a regular one. The damage bonus is random, and varies between purely visual (i.e. +0) to +50% damage (rounded down), plus half a heart. For example, a normal hit with the Diamond Sword does 7 damage (3.5 hearts), while a critical hit does between 7 and 11.
Attack Types: Normal Attack | Critical Attack | Charge Attack
Other Damage Types: Plain Damage | Bonus Damage | Supplemental Damage Damage Formula: Basic Concepts | Detailed Formula | Damage Cap | Examples and Guidelines
Critical hit rate, unlike how it is commonly defined in other RPGs, is a random chance to deal additional damage, only to enemies weak to the damage's element or enemies without an element, on a separate damage multiplier. Because of this limitation, it means critical hit rate is useless against the other 5 elements. General purpose teams will find little use for crit, but the introduction of damage resistance against non-weakness damage has given a new life to Crit-based setups.
How to remove mac ads cleaner from my mac. Origin download microsoft store. All sources of critical damage are additive. When multiple sources of Critical Hit proc, the boost in damage gets added up. For example, if both level 75 Silva's and 4* Odin's proc at the same time, Silva's damage will be boosted by 75% + 30% = 105%.[1]
Critical damage is still affected by the damage cap, although high-powered crits can push particularly strong attacks a fair amount past the soft cap.
Sources of Crit[edit | edit source]
Critical Hit sources can be found in buff form and in character and weapon passive form. Both critical damage and crit chance can vary between sources.
Character Extended Mastery Perks[edit | edit source]
Critical Hit EMPs are one of the most common ways to obtain crit for characters that possess them. When maxed out, each Crit node gives a 25% chance of adding +25% Critical damage from EMPs for the turn.
A character gets a guaranteed Critical Hit EMP if they are Human, Draph, or Attack style and can have additional Crit EMP as individual perks.
Weapon Skills[edit | edit source]
The weapon skills Verity, Restraint, and Celere provide Critical hit chance. Crits from these sources add +50% damage. Critical Hit commonly appears as a Small skill in tandem with an Attack Up skill.
SSR Weapons with Critical Hit skills:
![]() Character Passives[edit | edit source]
Some characters passively have a chance to score a critical hit:
Critical Hit Buff[edit | edit source]![]() Crit Hit Con
buffs are generally self-only buffs for Attacker characters. Niyon and 4* Odin are ways to give a crit buff to the entire team.
References[edit | edit source]
Crit Hit Gaming
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